// stdafx.h : include file for standard system include files,
// or project specific include files that are used frequently, but
// are changed infrequently
//

#pragma once

#include "targetver.h"

#define WIN32_LEAN_AND_MEAN             // Exclude rarely-used stuff from Windows headers
// Windows Header Files:
#include <windows.h>

// C RunTime Header Files
#include <stdlib.h>
#include <malloc.h>
#include <memory.h>
#include <tchar.h>

#include "stdafx.h"
#include <windows.h>
#include <mmsystem.h>
#include <TCHAR.h>
#include "h3d_pch.h"
#include "h3d_renderer.h"
#include "h3d_singleton.h"
#include "h3d_vertex_shader.h"
#include "h3d_pixel_shader.h"
#include "h3d_vertex_buffer.h"
#include "h3d_index_buffer.h"
#include "h3d_constant_buffer.h"
#include "h3d_source_texture.h"
#include "h3d_camera.h"
#include "h3d_vector3.h"
#include "h3d_vector4.h"
#include "h3d_light.h"
#include "h3d_sampler_state.h"
#include "h3d_model_loader.h"
#include "h3d_obj_model_loader.h"
#include "h3d_single_render_target_blend_state.h"
#include "h3d_sampler_state.h"
#include "h3d_rasterizer_state.h"
#include "h3d_depth_stencil_state.h"

using namespace Heaven3D;
// TODO: reference additional headers your program requires here
